UX and Visual Guidelines for Luna


📱 iOS
🥳 User Experience
🧠 Product Design
When Will and I started working on Luna (an app that matches you a la tinder with rescue dogs), one of the decisions we made was to focus on content and let it drive the design. All of our use-cases revolve around putting the focus on rescue pups, and having a bunch of distracting UI (even if it’s beautiful) would only increase the visual noise. Going with a minimal design makes every design decision intentional and rooted in functionality.

To do this, I built out a simple design language and asset library. All the standard things like fonts, colors, layouts, etc as well a few things I’ve found useful like color distribution and how they fit within the UX of the app. It also simplifies the development process by centralizing assets and styles in a easily referenced doc that can be printed as a PDF, written on, and then revised.

Luna Design Guide









This guide is not meant to be a set of strict rules, but a living document. It will evolve and grow as we work our way towards the LUNA release. The version posted here is easily the 4th draft and is already a little out of date, and probably about 1/3 complete. I’ll be adding and updating the screens as we progress...

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